


- #Adventure game studio games for mac install#
- #Adventure game studio games for mac update#
- #Adventure game studio games for mac software#
- #Adventure game studio games for mac code#
#Adventure game studio games for mac software#
Please see our GMS2 Required SDKs FAQ for the current supported versions of Apple's software and what you actually need to install. Usually, if you're not building for the AppStore, then you can remain on older versions of Xcode and macOS for a little longer - however, be aware Apple will still impose minimum versions on this also, and there is nothing we can do about this.
#Adventure game studio games for mac update#
Accordingly, GMS2's required version of macOS and Xcode has to match this in order to stay App Store-compliant, which may mean that if you're on an older OS you will need to update or even use a different Mac. You can get the latest copy of Xcode from the macOS App Store or direct from the developer site here: īe aware that due to the nature of Apple's toolchain and AppStore requirements, the version of Xcode required to be able to submit to the AppStore is periodically raised, and typically new major versions of Xcode support only the most recent 2 or 3 versions of macOS at most.

#Adventure game studio games for mac install#
Note: If you're using the Windows IDE, we would highly recommend the Mac is using Ethernet to connect to the PC, rather than WiFi, as this can result in issues when building large projects for YYC.īefore going any further, and if you haven't already, you will first need to download and install Xcode onto your Mac, which is what GameMaker Studio 2 will use to build your projects. PC users will have the additional step of setting up Device Manager so that GameMaker Studio 2 can communicate correctly with the Mac build machine. To compile your game using either the VM or YYC, however, you will need to make sure that your PC or Mac is correctly set up. The performance of this target is less optimised than YYC, but it is faster to compile and offers the ability to run in debug mode (when using YYC the debugger will not start). The YYC target however, gives a much greater optimisation (and corresponding performance boost) especially with logic-heavy games, but large projects can take some time to compile.
#Adventure game studio games for mac code#
The VM option will build your game and use interpreted code within a special YoYo Runner. YYC - This will build you game using compiled native code.VM - This will build your game using interpreted code.To target macOS from the IDE, you use Target Manager, which is located in the top-right of the main GameMaker Studio 2 workspace:įor the macOS target platform you can see that there are two output options: You should own a Mac computer before beginning any macOS development.

Accordingly, GameMaker Studio 2 support is for a physical Mac and we will not offer support to achieve running macOS in a virtual machine. They have the right to terminate your dev account if they find you in breach. NOTE : As part of your developer agreement with Apple, you agreed to use a real, physical Mac to build and submit your apps. Note that this FAQ assumes you already have an Apple Developer account, but if you are new to Mac development and/or do not have a Developer Account with Apple, then the following link will take you to a tutorial that explains everything related to getting your developer subscription and creating certificates, etc. Whenever possible, we would recommend you leave case-sensitivity off when setting up your macOS machine. Please be aware that GMS2 expects a case-insensitive system (which is the default when installing macOS), and whilst we aim to remove this restriction from our tools for v2.3.0, we cannot control what the external build tools SDKs require, so you may find some platforms will still fail to build projects. However, please ensure that your Mac meets GMS2's system requirements before continuing with this guide. In this article we give the required steps to get the macOS platform up and running. GameMaker Studio 2 Indie subscription and above come with the three PC export platforms: Windows, Mac and Ubuntu.
